The project-based learning (PBL) described below was carried out during the first year of the Digital Games technical course at FIAP. It was developed by a single person.
Throughout the school year, it required the development of the idea, the production of mechanics, and the assembly of a polished game level.
My contribution
- Creation of the game concept, story, and characters;
JoaoArthur_RM92834_f1_c1.pdf
- Defining a plan for the prototype development;
JoaoArthur_RM92834_fase2_cap9.pdf
- Exploration of game elements;
JoaoArthur_RM92834_fase2_cap1_compressed.pdf
- Exploration of interfaces;
- Production of visual assets;
JoaoArthur_RM92834_f3_c1.pdf
- Research and analysis of data with the target audience;
JoaoArthur_RM92834_f4_c1.pdf
- Development of the front-end of a website for the game;
PBL_Site.zip
- Programming of the gameplay prototype;
https://youtu.be/r1IDp3_b_BA
- Programming of the menu, enemies, and victory and defeat conditions;