Project created for Weekly Game Jam - Week 262. The given theme was "Summer Camp." The time limit was 1 week. The group consisted of six people: 2 programmers, 2 artists, and 2 game designers.

Classmates agreed to participate in a game jam to enhance their skills.

My Contribution


Concept

The game is a puzzle and story with a horror theme. A group of young people from a school went camping at Midnight Camp, where they would spend days performing different tasks. The protagonist begins to feel watched and sees things, and to solve this mystery, he tries to investigate on his own as the days go by. The goal is to show that the protagonist suffers from psychological problems, and everything happens from his perspective.

The player controls the character, can interact with items, talk to NPCs, organize an inventory, and check tasks to be completed within the camp. There would be four puzzle areas interspersed with the story.

Untitled

The game is based on a grid map with two-dimensional movement. Objects with collision prevent the player from passing through that square.

Untitled

Pressing the interact button will affect the position in front of the player's character. If the object is collectible, it will appear in the inventory. If it's an NPC, it will open a dialogue window.

Untitled

Untitled

The inventory menu shows the collected objects, with an image and quantity.

Next to it, the task list accepts and completes missions, depending on where the trigger is placed in the game.